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Three Pokémon Titles That Failed to Receive the Appreciation They Earned

In the wake of a glimpse of world peace courtesy of Pokemon Go, it's undeniable that the creature-catching franchise is about as mainstream gaming titles around. Pikachu is just as famous as Disney's mascot, perhaps even more. The ongoing frenzy surrounding trading card values ensures near-daily Pokémon headlines. You'd be difficult to find a Pokémon game that failed to move at least a few million copies. Remarkably, fan-made Pokémon games go viral every year.

However despite that pervasiveness and fame, there are still Pokémon games that remain underappreciated. These are games that failed to receive their fair shake, or were overshadowed under the hype of the core series. They're Pokémon games released on ill-fated consoles or services, or were early forays onto new mediums. Frequently, they are Pokémon games that probably would have blossomed if they had received sequels or modern remakes. With these criteria in mind, this list will not be just one more recommendation for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.

Still, you may already know about these Pokémon games. So, before adjusting your spectacles and typing 'Actually,' let us just agree that these are Pokémon games for people with refined tastes, agreed?

Pokémon Ranch: The Chill Forerunner

An excessive number of Pokémon games emphasize the battling element of the series, and not nearly enough of them focus on the ordinary realities that would come with living with a companion. Admittedly, modern titles include minor mechanics like these in recent entries—players may play with your monsters in camps. However, I'm longing for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Wii is not that game. The downloadable-only title is most accurately viewed as the antecedent to Pokemon Home; that is, as a repository to store monsters from various titles. Reviews from its release noted Ranch was a poor if not truly ugly game. It's not my goal to argue against these notions, but it behooves me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.

True to its title, the game takes place on a ranch where your personal Miis—imagine this—simply hang out with your pals. The interactions with Pokémon were basic, and a lot of the draw was watching what your monsters might do when they're not being forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of coexisting with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is as much a puzzler as it is a life sim.

Ranch came out long before Stardew Valley sparked the enduring trend of cozy games. It was before the proliferation of idle games, and the video playthrough popularization of watching games you aren't playing. Many never realized that Ranch's proposal to observe your critters as much as you play with them wasn't to hide a lack of substance. In actuality, Ranch's meticulous design was so remarkable, a Twitch stream dedicated to broadcasting the game continuously. The streamer who operates the channel states that, after almost twenty years of playing the game, he still has not seen all that is in it. Recognition for Pokémon Ranch: nobody understood you in 2008.

Pokemon Duel: The Tactical Tabletop Game Gone

Are you aware that Pokémon once had an licensed board game with miniatures? Pokémon Duel was the 2016 effort to adapt the tabletop experience in a more approachable form. Duel was also, sadly, one of Pokémon's first ventures into the world of free-to-play mobile gaming. Duel had the trappings of a gacha title where players could pay to win—and there was motivation to do so, given the lengthy grind for new pieces.

All of these questionable mechanics masked a sad truth: Pokémon Duel was an superb strategy game with Duel today. "I can’t express how much I adored and miss this game," a YouTube comment states, years after Duel's servers were shut down. "Honestly I think this game was superior to TCG Pocket in terms of complexity, accessibility, game design, and features in general," another commenter wrote. "I truly believe if it came out now people would be engaging with it more than GO and Pocket together."

Unfortunately, Duel's early release was marred by server issues. Bugs, alongside Duel's predatory business model, gave people few incentives to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would end better. The unique board structure made for a fantastic tactical experience for the handful of players who played Duel, but that board is also a intimidating eyesore.

Pokemon: Magikarp Jump: The Absurd Experiment

Image from the game
Select Button/Magikarp Jump

Man, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a concept so silly, it was verging on internet meme. Considering we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

Within Magikarp Jump, the player is tasked with raising the ultimate version of the infamous fish. This isn't about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can jump the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to pause before they can train their Magikarp further. But it is clear throughout the experience that the developers loved and understood the community love around Magikarp.

This was most apparent than in Jump's merciless random events, where your Magikarp was as likely to raise its stats as it was to get snatched by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things one might wish the mainline games would do, like offering a diverse range of the same species of monster. I know it's not feasible for any Pokémon game to have dozens of colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a especially sophisticated or deep game, but the kernels of genius were there. Witty events with unpredictable results that permanently influence how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the conversation when Game of the Year season arrives.


With numerous core games and derivative titles, it's probable that I omitted that particular Pokémon game you absolutely adore but argue that too few people played. I know that some people remember games like Pokemon Ranger or Pokemon Pinball fondly notwithstanding argu

MC
Written by

Michelle Clark

Elara Vance is a business strategist with over 15 years of experience helping UK enterprises scale and innovate in competitive markets.

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